Introduction to Ducktape C Opengl Game Engine Progress

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Ducktape C Opengl Game Engine Progress Comprehensive Overview

https://github.com/DucktapeEngine/ Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis alignedΒ ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, andΒ ...

I finally got enemies animated, added a proper build preview system, and completed one of the biggest architectural changes theΒ ...

Summary & Highlights for Ducktape C Opengl Game Engine Progress

  • Grindin away on the
  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • I also stream on Twitch: https://www.twitch.tv/awoolensleevelet/ - I have a friendly local Discord: https://discord.gg/woolenΒ ...
  • Check out my 2D rendering library course: https://www.udemy.com/course/2d-library-
  • Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio toΒ ...

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