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Exploring Opengl C Game Engine Dev Aabbs Versus Spheres For Shadowmaps reveals several interesting facts. Added a tasty optimization this morning. Each light source now only has its

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Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern The fifth episode of the Patreon ▻ https://patreon.com/thecherno GitHub repository ▻ https://github.com/TheCherno/Hazel Instagram ...

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