Exploring Ducktape C Opengl Game Engine Progress 2

Welcome to our comprehensive guide on Ducktape C Opengl Game Engine Progress 2.

  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • 2nd week phong shader and phong material/texture basic light types (directional, spot and point) bullet physics with rigidbody ...
  • Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...
  • I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
  • In 12th grade I built an

In-Depth Information on Ducktape C Opengl Game Engine Progress 2

https://github.com/DucktapeEngine/ https://github.com/DucktapeEngine/ Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I finally got enemies animated, added a proper build preview system, and completed one of the biggest architectural changes the ...

Testing some new editor features such as filled polygons, semi-opaque editing plane for better spatial visualization, a helper ...

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