Exploring Reflections Using Parallax Corrected Prefiltered Cubemaps
Exploring Reflections Using Parallax Corrected Prefiltered Cubemaps reveals several interesting facts.
- Now Pathos has
- I went a bit overboard while making a map to test out a custom water texture that I made and realized that it was a perfect ...
- simply implementation by Sébastien Lagarde from article ...
- they actually aight sometimes.
- WIP demonstration of my Part II project.
In-Depth Information on Reflections Using Parallax Corrected Prefiltered Cubemaps
Implementation of Parallax Corrected Cubemaps Video of an early implementation. (Note: only the floor is running This video is accompayning an article of the book "Gpu pro 4" call "Practical planar
The Scene and Specular shader is from my Shader Pack utilizing
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