Exploring Opengl C Game Engine Dev Compute
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- Just a small walk inside my procedurally generated 3D terrain. Done using:
- Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server calledΒ ...
- Grindin away on the
- join the discord! https://discord.gg/ez6axU9JAv commands: !specs !keyboard !font !theme !discord Hello my name is dustmite andΒ ...
- join the discord! https://discord.gg/ez6axU9JAv commands: !specs !keyboard !font !theme !discord Hello my name is dustmite andΒ ...
In-Depth Information on Opengl C Game Engine Dev Compute
join the discord! https://discord.gg/ez6axU9JAv commands: !specs !keyboard !font !theme !discord We will be moving the lightmapΒ ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis alignedΒ ... Grindin away on the I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, andΒ ...
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