Exploring Glsl Procedural Ocean Waves Avi

Exploring Glsl Procedural Ocean Waves Avi reveals several interesting facts.

  • Testing GPU vertex animation using Gerstners
  • Using stats formula NORMDIST to automatically generate beach,
  • Learn more about
  • My first water
  • We had to create some form of advanced graphical technique for our 3D Graphics class. I went with

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