Understanding Waveglsl Avi
If you are looking for information about Waveglsl Avi, you have come to the right place. My first water GLSL shaders. Without reflection or refraction. This is displacement mapping with a kind of bump mapping (to ...
Key Takeaways about Waveglsl Avi
- "Bump-/Normalmapping" using a RGB/XYZ-normal texture to modulate the vertex normal in tangent space.
- A demo of lightning in Clipman demo. Uses bloom with a two pass glsl Gauss filter.
Detailed Analysis of Waveglsl Avi
Craeted with 3dsmax by Lee Sandberg This is a test rigg for a procurdeal 3dsmax sea. Whats special with this it's based on sin ... GPU FFT water implemetation using Tessendorfs approach. A more advanced Version of my heightbased fog implementation in Leadwerks Engine 2.23. It now offers a waving effect, adjust ...
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