Exploring Game Development Before The Prototype C Opengl
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- opengl
- Just a small walk inside my procedurally generated 3D terrain. Done using:
- this was a fun challenge and I've learned all sorts of things throughout this last week. using that thinkpad was also quite fun, ...
- Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
- Check out my Failproof
In-Depth Information on Game Development Before The Prototype C Opengl
Showing off the progress of the Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... WISHLIST THE My third devlog; I started my journey in
For GMTK2023 I made my own
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