Exploring Deferred Rendering With Hdr

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  • Having some vacation, I rewrote the core
  • Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
  • In this video you see different rendering techniques like
  • Third day, now with reflections. Sadly, quality isn't good enough. Maybe I'll find a way to improve them later (well, I hope so).
  • Deferred Rendering

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Engine progress, goes much faster without recorder. Features: SSAO, NFAA, SSAA, Depth of Field, RGBM Encoded This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. XNA Deferred Rendering Engine With HDR, SSAO test

Mega update! We're now at 60 FPS with marching cubes, able to draw many lights, and much more! I swapped to a

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