Exploring Deferred Rendering

Exploring Deferred Rendering reveals several interesting facts.

  • In this talk, we'll present the new geometry
  • Personal and strongly opinionated rant about why one should never use
  • Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ...
  • This is now available here (public post and links): https://www.patreon.com/posts/
  • Wishlist Astortion on Steam === https://store.steampowered.com/app/1993980/Astortion/ === Support the Channel ...

In-Depth Information on Deferred Rendering

A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow. Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

In this video, I explain how the graphics pipeline works - starting on the CPU and ending up with final pixels on the screen.

Stay tuned for more updates related to Deferred Rendering.

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