Exploring Collisions With Signed Distance Functions

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  • Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life.
  • Collision Detection with Signed Distance Functions and Support Mappings Initial Results
  • MuJoCo
  • Point-Triangle
  • Built this entire video on raymarching in shaders using shaders, ray marching, and

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Over the past few months, I've been playing around with 2D This video shows an example of using an introduction to This video presents our research paper "Accelerating

Local Optimization for Robust

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