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  • We'll talk of my vision for a world post-polygon, where production of 3D content is less labor intensive and technical, and more ...
  • Visualizing and explaining SDFs using Bevy, Rust, and Shaders. Full post and visualizations here: ...
  • 20-second Fast Forward for "A Heat Method for Generalized
  • Built this entire video on raymarching in shaders using shaders, ray marching, and
  • My motivation when starting this project was to build an engine that enables high fidelity modifications to world geometry during ...

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Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/c/GhislainGir X: https://x.com/GhislainGir 0:00 Intro ... In this work, we introduce optimization nodes that significantly reduce the cost of evaluating Over the past few months, I've been playing around with 2D an introduction to

I'm working on speeding up creating the SDF for my real time 2D ray tracer and my initial brute force method ran at 2 FPS (check ...

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