Introduction to C Directx11 2d Figter Project Update2
Let's dive into the details surrounding C Directx11 2d Figter Project Update2. Second
C Directx11 2d Figter Project Update2 Comprehensive Overview
Updated Shadows added, normail mapping, multitexturing, material mapping This is the new: -multithreaded resource loading (multicore support) -real time palette swap -bar animations -character select -
Finally, I've worked out how to implement soft shadows. It's done by doing a two-pass gaussian blur on the shadowmap.
Summary & Highlights for C Directx11 2d Figter Project Update2
- scripting -ribbon trails -imported particle systems from blender -
- Probably last
- Fighting Game Update 3 [C++][DirectX]
- New: -Text rendering -Bloom post process -Particle system
- Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ...
That wraps up our extensive overview of C Directx11 2d Figter Project Update2.