Introduction to C Directx11 2d Figter Project Update2

Let's dive into the details surrounding C Directx11 2d Figter Project Update2. Second

C Directx11 2d Figter Project Update2 Comprehensive Overview

Updated Shadows added, normail mapping, multitexturing, material mapping This is the new: -multithreaded resource loading (multicore support) -real time palette swap -bar animations -character select -

Finally, I've worked out how to implement soft shadows. It's done by doing a two-pass gaussian blur on the shadowmap.

Summary & Highlights for C Directx11 2d Figter Project Update2

  • scripting -ribbon trails -imported particle systems from blender -
  • Probably last
  • Fighting Game Update 3 [C++][DirectX]
  • New: -Text rendering -Bloom post process -Particle system
  • Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ...

That wraps up our extensive overview of C Directx11 2d Figter Project Update2.

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