Exploring Fighting Game Update10 Directx11

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  • scripting -ribbon trails -imported particle systems from blender -2D effect spawning.
  • New: -Text rendering -Bloom post process -Particle system

In-Depth Information on Fighting Game Update10 Directx11

Added hardware tessellation with edge smoothing Phong algorithm, multiple point light support w/ quadratic falloff, multiple ... A very quick tutorial showing you how to play MKX on a graphics card that doesn't support Probably last Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ...

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