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Video originally published on Mar 26, 2018 on this channel: https://www.youtube.com/channel/UCpyctPuGb4swmI90ECKkgLw I ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern I Made a simple Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

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