Exploring Xna Vertex Based Rendering

Exploring Xna Vertex Based Rendering reveals several interesting facts.

  • XNA Vertex Shader Toon Ripples
  • Work in Progress:
  • This is the result from the Deform Shader tutorial in my
  • Download here - http://mvinetwork.co.uk/2011/02/02/
  • A visualization of the current terrain engine I've built using

In-Depth Information on Xna Vertex Based Rendering

Vertex "Procedural Landscape on This is the first step in the creation of a model editor I'm working on. It's supposed to provide a basic set of tools to make changes ... A little implementation of my physics engine to cut

My first attempt at wielding VTF for terrain

Stay tuned for more updates related to Xna Vertex Based Rendering.

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