Exploring Xna Vertex Based Rendering
Exploring Xna Vertex Based Rendering reveals several interesting facts.
- XNA Vertex Shader Toon Ripples
- Work in Progress:
- This is the result from the Deform Shader tutorial in my
- Download here - http://mvinetwork.co.uk/2011/02/02/
- A visualization of the current terrain engine I've built using
In-Depth Information on Xna Vertex Based Rendering
Vertex "Procedural Landscape on This is the first step in the creation of a model editor I'm working on. It's supposed to provide a basic set of tools to make changes ... A little implementation of my physics engine to cut
My first attempt at wielding VTF for terrain
Stay tuned for more updates related to Xna Vertex Based Rendering.