Understanding Wip Procedural Generation 2016 09 01
Let's dive into the details surrounding Wip Procedural Generation 2016 09 01. WIP Procedural Generation - 2016-09-01
Key Takeaways about Wip Procedural Generation 2016 09 01
- Added dithered LOD transitions :)
- Sidelined the major refactoring now and concentrating on getting the foliage and other mesh spawning filled out, and making the ...
- Updated to 4.12 (look at them planar reflections :)) and switched to Chris Conway's RuntimeMeshComponent.
- Demoing higher resolution
- Demo showing a quick superman speed run around a more advanced noise configuration. There are 10 noise modules in total, ...
Detailed Analysis of Wip Procedural Generation 2016 09 01
Cleaned up project and pushed. Finally got a decent quality demo up. Showing the LOD debug visualization. Just another video with some more realistic noise parameters and only two LOD levels.
Foliage spawning back in ready for a demo at our Unreal Engine User Group NRW meet next week.
That wraps up our extensive overview of Wip Procedural Generation 2016 09 01.