Understanding Wip Procedural Generation 2016 09 01

Let's dive into the details surrounding Wip Procedural Generation 2016 09 01. WIP Procedural Generation - 2016-09-01

Key Takeaways about Wip Procedural Generation 2016 09 01

  • Added dithered LOD transitions :)
  • Sidelined the major refactoring now and concentrating on getting the foliage and other mesh spawning filled out, and making the ...
  • Updated to 4.12 (look at them planar reflections :)) and switched to Chris Conway's RuntimeMeshComponent.
  • Demoing higher resolution
  • Demo showing a quick superman speed run around a more advanced noise configuration. There are 10 noise modules in total, ...

Detailed Analysis of Wip Procedural Generation 2016 09 01

Cleaned up project and pushed. Finally got a decent quality demo up. Showing the LOD debug visualization. Just another video with some more realistic noise parameters and only two LOD levels.

Foliage spawning back in ready for a demo at our Unreal Engine User Group NRW meet next week.

That wraps up our extensive overview of Wip Procedural Generation 2016 09 01.

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