Understanding Why Your Game Should Be Using Plasticscm For Version Control

Exploring Why Your Game Should Be Using Plasticscm For Version Control reveals several interesting facts. I've been a user of

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  • In this presentation, Zac Litton (https://twitter.com/ZacLitton), – VP of Engineering at Telltale
  • Get an introduction
  • Zac Litton, VP of Engineering, and James Chan, Studio Technology manager at Telltale tell us how
  • In this tutorial, you
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Detailed Analysis of Why Your Game Should Be Using Plasticscm For Version Control

Telltale explains how Indie dev here Learn how

This video goes over how

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