Understanding Why Your Game Should Be Using Plasticscm For Version Control
Exploring Why Your Game Should Be Using Plasticscm For Version Control reveals several interesting facts. I've been a user of
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- In this presentation, Zac Litton (https://twitter.com/ZacLitton), – VP of Engineering at Telltale
- Get an introduction
- Zac Litton, VP of Engineering, and James Chan, Studio Technology manager at Telltale tell us how
- In this tutorial, you
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Detailed Analysis of Why Your Game Should Be Using Plasticscm For Version Control
Telltale explains how Indie dev here Learn how
This video goes over how
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