Exploring Vulkan With Python 12 Rendering
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- This is the final part of a video series where we take Madrigal's Basis game engine and make it
- It has been a while! But I am finally able to work on my engine again due to some more free time. So where did we leave it at?
- In this video, I showcase my process learning
- Want to learn
- Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ...
In-Depth Information on Vulkan With Python 12 Rendering
gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev playlist: ... Tested with RTX 2070 Super. My gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev playlist: ...
Compute Shader computes the data required for rotation/translation, and the quad uses that data for transformation.
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