Understanding Voxel Trench Run V2 Basic Collision Detection

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  • i suck at
  • In this video, I go over the basics of
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
  • After several failed attempts and probably 10 hrs of google, I found a really decent concept on doing
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Detailed Analysis of Voxel Trench Run V2 Basic Collision Detection

It's great to be back to square one :/ . Guys, the amount of opengl I am using for this is tiny so far. It's basically just Voxel collision detection the code is starting to become messy also, i really need to refactor at some point https://discord.gg/ATQdBSVDjg.

Early build of a

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