Exploring Voxel Terrain C Opengl Game Engine

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Just a small walk inside my procedurally generated 3D Progress towards A Works with no lag on 1024 blocks render distance Some features that already done: * greedy meshing * frustum culling *

2500x2500 blocks are renderd. Everything is meshed. One draw call. It generates 71958120 Triangles. Its locked to 60fps by the ...

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