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  • This explains what fragment shading rate is and why it's useful: ...
  • https://teknologicus.itch.io/vorxel.
  • Previous versions used an octree. This version uses a tetrahexacontree for better performance with
  • Adding proper lighting and showing normals.
  • A simple water rendering using

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Voxel raymarching a torus The coziest A Just experimenting. Took 2 hours to render.

Just a proof of concept.

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