Exploring Unity Transvoxel Wip 2
Let's dive into the details surrounding Unity Transvoxel Wip 2.
- Added a simple triplanar shader and implemented a more intelligent (and slower) edge collapse algorithm. The 'ridge' visible at ...
- Added rudimentary mining. For details of the
- The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ...
- The seams you may notice are caused by incorrect normals on transition meshes and texture tiling.
- Added separate surface extraction for ore. Created a 'lightning' gun using Shuriken particle system. For details of the
In-Depth Information on Unity Transvoxel Wip 2
No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ... WIP Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ... Unity Voxel Cross-Section Test #2
Transvoxel
That wraps up our extensive overview of Unity Transvoxel Wip 2.