Exploring Udk Adventurer

Let's dive into the details surrounding Udk Adventurer.

  • Just trying out some new ideas. Here you can see someone with bad sight (eye damage?)
  • This time it's a test of Penumbra-like opening door style. Don't worry about the shaking of mesh, it will be sorted out ;]
  • Nothing really new here, but I am still working on the kit. At the moment I am integrating all the mechanics into a single project.
  • Third video, I implemented dogding and wall jumping. Dodging is completly driven by RootMotion while wall jumping is done by a ...
  • This shows a custom trigger that acts as a lever. The player can interact with it and the trigger fires a "Used" kismet event.

In-Depth Information on Udk Adventurer

Yet another test. This time - smooth transition between bad eyesight and good eyesight (when certain object is picked up). First video from my EscapeTheRoom-style of game. Made in First Vault continued. All assets you can see here are taken from First shot at making a level design. I suck at it, I know ;P.

This time I tried to detach the spline movement from the ledge climbing and also use it to implement movmement through tight ...

That wraps up our extensive overview of Udk Adventurer.

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