Exploring Udk Adventurer
Let's dive into the details surrounding Udk Adventurer.
- Just trying out some new ideas. Here you can see someone with bad sight (eye damage?)
- This time it's a test of Penumbra-like opening door style. Don't worry about the shaking of mesh, it will be sorted out ;]
- Nothing really new here, but I am still working on the kit. At the moment I am integrating all the mechanics into a single project.
- Third video, I implemented dogding and wall jumping. Dodging is completly driven by RootMotion while wall jumping is done by a ...
- This shows a custom trigger that acts as a lever. The player can interact with it and the trigger fires a "Used" kismet event.
In-Depth Information on Udk Adventurer
Yet another test. This time - smooth transition between bad eyesight and good eyesight (when certain object is picked up). First video from my EscapeTheRoom-style of game. Made in First Vault continued. All assets you can see here are taken from First shot at making a level design. I suck at it, I know ;P.
This time I tried to detach the spline movement from the ledge climbing and also use it to implement movmement through tight ...
That wraps up our extensive overview of Udk Adventurer.