Introduction to Two Ways Of Thinking About Level Design

Let's dive into the details surrounding Two Ways Of Thinking About Level Design. Play my game :) https://store.steampowered.com/app/2758150/Blast_Processed/ Celeste GDC Talk: ...

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5 Tips for Great support IGC on Patreon: https://www.patreon.com/indiegameclinic Original full stream: ... In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of

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Summary & Highlights for Two Ways Of Thinking About Level Design

  • These are the most important details to remember to include in every map. 1. Don't assume where players will go.
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  • During the development of DOOM, John Romero came up with eight special rules to make his
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