Exploring Torque3d Deferred Shading Translucency Mapping
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- Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
- Github Repo: https://github.com/Azaezel/
- The colorful thingy is a one huge model. I have shadows disabled from the debug settings in world editor and HDR disabled as ...
- In this video we show our new
- Deferred shading
In-Depth Information on Torque3d Deferred Shading Translucency Mapping
First draft of Torque3D - Translucency Mapping Fixed roughness/metalness values, no This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
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