Understanding Tiny Combat Arena Improved Explosion Handling
If you are looking for information about Tiny Combat Arena Improved Explosion Handling, you have come to the right place. Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ...
Key Takeaways about Tiny Combat Arena Improved Explosion Handling
- I was going to upload another clip, but I forgot that I could eject so here's another one instead.
- Wrote a lot of code today, some of it with some very questionable design decisions, but weapon groups work correctly now (note ...
- You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ...
- Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ...
- I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a mini-demo on the ...
Detailed Analysis of Tiny Combat Arena Improved Explosion Handling
Bombs do bomb stuff. They impart physics force, cause splash damage, and impact damage. If you score a direct hit they'll do ... Been mostly doing bug fixing lately. To fix a bug related to wheels surviving the destruction of wings, landing gear can be ... I flew a quick mission to test out the cluster bombs. I'm really glad I added them, because they required me to formalize a lot of ...
Linked SAM installation prototyping. Basically, all the launchers are controlled by the radar. If the radar goes down, then the ...
We hope this detailed breakdown of Tiny Combat Arena Improved Explosion Handling was helpful.