Exploring Tiny Combat Arena Collision Physics

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  • Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully.
  • First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ...
  • You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ...
  • In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...
  • I was going to upload another clip, but I forgot that I could eject so here's another one instead.

In-Depth Information on Tiny Combat Arena Collision Physics

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

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