Exploring The Splittening Initialization Render Loop Skeleton

Exploring The Splittening Initialization Render Loop Skeleton reveals several interesting facts.

  • Turns out the issue wasn't mostly trails, but particle lights weren't implemented yet! I've implemented them now and fixed a bunch ...
  • I've fixed up the particle systems exploding! The reason for that was due to modules using textures to control things (like color over ...
  • Hello everyone! I've been quiet for past few days because I've been away, but I've made a whole bunch of progress when I could, ...
  • BETTER TECHNIQUE! Faster and more efficient! Ruffel's stuff : linktr.ee/ruffelruf Base model : Hyenid by Alber.
  • I managed to find a race condition with procedural textures! The way procedural textures submit data from static ones is a little ...

In-Depth Information on The Splittening Initialization Render Loop Skeleton

These are the first bits of This one was pretty straightforward! The systems work as before, though the implementation is a bit different, but still uses the ... I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ... Look, I'm in

SteamVR linux Issue: Async frame hallucinations rotation over & undershoot

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