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  • Yesterday was about adding dynamic rendering and shader objects, today I'm gonna actually focus on adding lighting based on ...
  • SDL has long been a convenient portability layer for windows, input, audio, and simple rendering.
  • Done with first triangle now time to set up vertex buffers and not sure what else :) http://twitter.com/lewboskii ...
  • This video (finally!) introduces push constants and uses them to implement a big

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Probably doing In this video we learn how to create and populate an image object in Game Engine Dev Starter Pack with Gonna focus in adding lighting to my renderer, based on learn-opengl tutorials since they are top notch ...

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