Exploring Source Engine Volumetric Light Test
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- Testing volumetric lights
- hl1 #hl2 #hl3 #source #sourceengine
- This is more of a
- mesh based
- My
In-Depth Information on Source Engine Volumetric Light Test
Small texture Same as the first These An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites.
This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.
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