Exploring Slimdx Directx 11 Boundingsphere
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- El ejemplo más básico de tessellation, hull shader y domain shader. Subdivide cada triángulo original en otros triángulos usando ...
- Been learning to do things with
- contant buffer in vertex shader is not getting updated!
- Its been a very long time between updates, I have stoped using XNA because well its dead. I did some prototyping with ...
- Frustum Culling implementation in
In-Depth Information on Slimdx Directx 11 Boundingsphere
BoundingSphere Just a quick shadow map demo. Normal Mapping implementation in Testing collisions using geometry shader and stream output. Source code and compute shader version at ...
A collection of tessellated objects created in
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