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  • A
  • Same idea as the first video, but this time using compute shaders to calculate and also to render the particles. Since performance ...
  • I was never happy with simply rotating a particle field for
  • Simple nbody sim I made to learn about compute shaders in
  • Now in the

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Quite a while back I was playing around with the density wave theory (https://en.wikipedia.org/wiki/Density_wave_theory) and ... 20000 particles: 10000 stars and 10000 gas. Formation of This is a demo of a procedurally generated Unity

For the game I'm working on, V0xel Sp4ce (A voxel game in space, believe it or not) I decided to use a MassEffect-esque

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