Introduction to Simple Raytracer

Let's dive into the details surrounding Simple Raytracer. Made for the course "programming languages" at Bauhaus University Weimar. Supporting ambient, diffuse, specular light, shadow ...

Simple Raytracer Comprehensive Overview

code (tested on MSVC C++20): https://drive.google.com/file/d/1GhjBmmwT9aVr6yDkfpV4AYMG5YlRwt0L/view?usp=sharing. I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Implemented features include shadows, reflections, HDR, Octree optimization, MSAA and primitive ambient occlusion.

A first attempt coding

Summary & Highlights for Simple Raytracer

  • Demo of
  • Simple demo of a clear sphere on a checkered plane. This is a
  • Equivalent to a 50 minute university lecture on
  • A
  • The Computer Graphics from Scratch book - https://nostarch.com/computer-graphics-scratch Code for the

That wraps up our extensive overview of Simple Raytracer.

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