Exploring Sequential Impulses In Bevy Xpbd

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My physics engine bevy_xpbd normally uses Extended Position-Based Dynamics. Today I tried something different! In this episode of Custom physics engine using OpenGL, C++ Broad phase collision detection: dynamic AABB tree Narrow phase collision ... For the tutorial notes and the source html code and all other tutorials see ...

I wrote a simple soft body cube in C/C++ using the extended Position-Based Dynamics method for my first devlog episode.

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