Introduction to Rust Devblog 78 2
Let's dive into the details surrounding Rust Devblog 78 2. Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...
Rust Devblog 78 2 Comprehensive Overview
(15SEC) L96 RUST DEVBLOG 266 SABRRUST HIGHLITE MUSIC:https://www.youtube.com/watch?v=vLzRCFWEXQw&list=RDvLzRCFWEXQw&start_radio=1. Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
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Summary & Highlights for Rust Devblog 78 2
- http://playrust.com/
- Deferred Decals These are working now thanks to 5.2 and some Andre love. I've focused on bullet impact decals first. Concrete ...
- Admire Animations More R&D this week. We talked a while back about perhaps having some admire animations for the weapons, ...
- que pro (p2) #devblog #rust
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That wraps up our extensive overview of Rust Devblog 78 2.