Exploring Rust Devblog 160 2
Let's dive into the details surrounding Rust Devblog 160 2.
- я в чсп, когда сказал, что люди на другом проекте работают лучше чем на шоке. в этом видео я играл 3 часа на сервере ...
- Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ...
- ВК проекта - https://vk.com/rdsproject аст,
- Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ...
- Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
In-Depth Information on Rust Devblog 160 2
Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ... calypsorust Link to
Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.
That wraps up our extensive overview of Rust Devblog 160 2.