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  • Part 12-B: We get into the engine and set up basic movement and our character, Lint's attack animation! Graphics used in
  • Part 12-D: We set finish up the fundamentals of an ABS. Once you know how to get to this point, the more complex parts of an ...
  • Sorry for cutting this so abruptly! Here's part 2, where I explain the general usage (for fangame devs) of everything you see in the ...
  • Just an overview of RPG Maker 2003's folders and files, and what files YN fangame devs need. Plus explanations for why you ...
  • ... that doesn't seem to make sense to me it seems like big numbers right out of the gate for no

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Video to go with my Part 12-A We set up the graphics that we will use in our ABS. Graphics used in What I use to Record [Free!] OBS Studio - https://obsproject.com/ ... A demonstration of a sample project given in a

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