Exploring Realtime Rendering Lab 3

Let's dive into the details surrounding Realtime Rendering Lab 3.

  • Alan Taylor IET Masters Trinity College Dublin
  • Here the 2 models are being
  • Use of Textures in directX and XNA.
  • Teapots
  • A heightmap processed by the vertex shader in XNA.

In-Depth Information on Realtime Rendering Lab 3

The third Reflection, Refraction, Reflection & Refraction and Chromatic Dispersion R & R shaders implemented in GLSL for Silviu Dumitrescu IET Trinity College Dublin Real Time Rendering Lab 3

Shows a rectangular grid mesh having its vertices displaced from the vertex shader.

That wraps up our extensive overview of Realtime Rendering Lab 3.

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