Introduction to Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine
Let's dive into the details surrounding Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine. Realtime Procedural Audio Synthesis using SuperCollider and UDK Engine
Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine Comprehensive Overview
Melee weapon impacts demo - I've written a simple 'clang' SynthDef and I'm Logarithmic attenuation demo - fall-off curve calculations are made in Kismet and sent to UDK
Metal impacts demo - collision data is collected in Kismet and sent via a custom OSCsend node to
Summary & Highlights for Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine
- UDK
- A demo of
- The motor
- Spatialization demo - spatial data is gathered in Kismet and sent to SC to control panning of a pink noise
- Liquids demo - 5 liquid based scenarios - all sounds/spatialization generated in
That wraps up our extensive overview of Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine.