Introduction to Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine

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Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine Comprehensive Overview

Melee weapon impacts demo - I've written a simple 'clang' SynthDef and I'm Logarithmic attenuation demo - fall-off curve calculations are made in Kismet and sent to UDK

Metal impacts demo - collision data is collected in Kismet and sent via a custom OSCsend node to

Summary & Highlights for Realtime Procedural Audio Synthesis Using Supercollider And Udk Engine

  • UDK
  • A demo of
  • The motor
  • Spatialization demo - spatial data is gathered in Kismet and sent to SC to control panning of a pink noise
  • Liquids demo - 5 liquid based scenarios - all sounds/spatialization generated in

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