Exploring Realtime Glsl Raytracer
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- The video is low quality, not my tracer. Consists entirely of a fragment shader. You can find the frag shader at ...
- I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.
- Implemented basic reflection but i still have to re-factor the code to handle in a cleaner way the many features i'll have implement ...
- A very simple
- Raytracing
In-Depth Information on Realtime Glsl Raytracer
This is a GPU First scene with my Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...
This video shows the debugging tools just added and the rendering with the re-factored code. In the first part it's regular rendering ...
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