Exploring Real Time Water River Rendering Using Height Fields

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  • Video of my master's thesis project carried out at DICE Stockholm during the spring of 2016. Here is a link to the report: ...
  • Fast Real-time Caustics from Height Fields 3
  • What you're currently seeing is
  • height field water v2 OpenGL/GLSL
  • This is my end of year project for physics and animation in Interactive Entertainment Technology Msc. Trinity College Dublin.

In-Depth Information on Real Time Water River Rendering Using Height Fields

This is my Bachelor Thesis project. Technologies: C++, DirectX 11 https://github.com/Toby91/DDEngine. Final project for CSCI580. FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for terrain Grid 1024x1024 vertices for Modeling the terrain

simple test of highfields method (http://www.cs.ubc.ca/~rbridson/fluidsimulation/GameFluids2007.pdf)

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