Exploring Raylib Zig Mutable Terrain

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  • Zigon: a lightweight, procedural 3D
  • Simple visualisation as a proof of concept without shaders code at : https://github.com/emecdelam/marching_cubes.git The ...
  • Zigon is a 3D procedural generation engine built in
  • This was a game I made in ~6 days for a gamejam. In this stream I will work on optimizing the game.
  • How to Setup

In-Depth Information on Raylib Zig Mutable Terrain

Implemented with the marching cubes algorithm. In this lesson, we're going to setup Inspired by https://www.youtube.com/watch?v=M3iI2l0ltbE and ... Previous Episodes: https://www.youtube.com/playlist?list=PLpM-Dvs8t0Vak1rrE2NJn8XYEJ5M7-BqT Chapters: - 0:00:00 ...

First video in a hopefully not so boring

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