Exploring Randomchaos Generic Xna Physics
Exploring Randomchaos Generic Xna Physics reveals several interesting facts.
- This is an extension fo my existing particle system and now has the point sprite particles scaled.
- This is the initial integration of my current
- Just more of the same, just added my infant
- This shows both the terrain and oceian objects with fog applied to there shaders.
- This is the revised version of my previous NVIDIA Ocean shader implementation in
In-Depth Information on Randomchaos Generic Xna Physics
This clip is showing the early stages of my This clip shows collision detecito with AABB (Axis Aligned Bounding Box) This is a 3D point sprite particle system, as you can see the particles are not scaled. Still not got it right, but thought I would post a progress clip.
Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
Stay tuned for more updates related to Randomchaos Generic Xna Physics.