Exploring Prototype Slicing Mesh Runtime

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  • Added edge triangulation. Shown here is a low poly model being cut in pieces. Still no surface recreation.
  • slicing
  • I whipped this up in about an hour, so it's quite a barebones
  • This is an example of what a rapid
  • Now has materials on the cut part and allows multiple cuts without losing the previous materials. The physics didnt seem to like ...

In-Depth Information on Prototype Slicing Mesh Runtime

currently creates a fair bit of garbage : around 2Mb every cut it also doesnt create tangents or uv's for the new UE5 Tips & Tricks - Simple It's not quite perfect yet, but we're getting somewhere! A simple test

Working on a robust

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