Understanding Planet Renderer In Progress
Let's dive into the details surrounding Planet Renderer In Progress. Planet Renderer
Key Takeaways about Planet Renderer In Progress
- Just a quick video showing off the optimizations made to the SgtTerrain component (
- Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
- Alright, I've vanished back into the abyss for a while to work on
- This video shows the status of my
- In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ...
Detailed Analysis of Planet Renderer In Progress
Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... A procedural
This is a preview of the new tree and foliage system that is still under way.
That wraps up our extensive overview of Planet Renderer In Progress.