Understanding Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing
Welcome to our comprehensive guide on Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing. Worked on
Key Takeaways about Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing
- Normal Mapping created with
- Rendering
- Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and
- Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
- Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
Detailed Analysis of Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing
Created with MS Visual Studio 2013, C++ and Blinn-Phong shading. Worked on cube mapping.
One of the assessments that we had to do for the programming course was a
In summary, understanding Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing gives us a better perspective.