Exploring Physically Based Rendering Voxel Physics Devlog 5
Exploring Physically Based Rendering Voxel Physics Devlog 5 reveals several interesting facts.
- In this
- lookin a lot better now, but also a lot slower.
- Release mode + capsule colliders was 67x faster than
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- Online demo: https://github.com/DouglasDwyer/octo-release Additional
In-Depth Information on Physically Based Rendering Voxel Physics Devlog 5
This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there. Voxel Quick followup video to Support PlanetSmith & Alpha Access: https://planetsmith.world/store?utm_source=Devlog24 Wishlist on Steam: ...
Try CodeCrafters for free today: https://app.codecrafters.io/join?via=DouglasDwyer Here it is - the breakdown of my rigid body ...
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