Understanding Perpixel Collision In Waveengine

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  • Testing
  • Added a new sample game to our github respository as getting started. Complete source code: ...
  • Testing 3D environment.
  • We have working on integrate the Noesis library to be able to use xaml to design advanced interface in
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Detailed Analysis of Perpixel Collision In Waveengine

With a ball, some slopes, Gravity, friction, bouncieness(vertical friction) and a couple of bugs :P main issue is that we only use 2 ... Testing frustum algorithm culling in www.mayhemcorporation.com.

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