Exploring Particle Collisions With Quadtrees

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  • gamedev #gamedevelopment #2d #coding Detecting
  • Used modules: numpy, pggw.
  • This is a more efficient version of my C++
  • Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ...
  • An explanation for laymen of one usage of

In-Depth Information on Particle Collisions With Quadtrees

Just messing around with main.cpp here : https://github.com/GuiM0x/Quadtree_2D. In this multi-part coding challenge, I implement a Quad Tree Collision Testing

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